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Arponax

54 Audio Reviews

23 w/ Responses

Alright, the time has finally come :D please take this review as mostly personal preference and a friendly suggestion.

I love the intro alot...as i said in first review of this, it really feels like if i was in a game and my spaceship is a lobby where i choose missions.

0:00-1:08 is my favorite part, it feels like a game and conveys the idea of being in space. Also the buildup that begins at 0:52 works very well as a swift illustration of briefing and overall atmosphere at rebellions base. They are nervous yet feel hopefull that a change might be closer than they think.

1:08-2:20 this might be more of a personal preference but i feel like the noise riser is too loud, its almost hurtfull to listen to at higher volumes (definitely taming those high ends might be a great solution), aside from that the first half of your drop is mostly alright, a little clipping here and there but thats nothing deal breaking.

At 1:45 you introduce growls...they are incredibly obnoxious...to me it feels like two approaches could be taken here:

Either you wanted those growls to be a background noise to induce some sort of chaos in which case i believe it would be a really cool element if done better...lowering the overall volume and taming the sounds with EQ might do the trick(you dont want them to take too much of your space or it will simply clash with everything else and just sound like a big mush of noises).

Or you wanted them to be a precise instrument in your composition(melodic, rhythmical doesnt matter) in this case you need to learn to actually work with them...they need purpose, what do they convey to me...how do they accompany other intruments in your composition, they simply are there and dont know what they want to do.

And this goes throughout the whole song to the point where im more and more lowering the volume because it just gets louder and clips more while the only thing that is there are those growls.

So what to say so im not only criticising.
I think that the main thing you should focus on is to control your growls better, give them purpose and context.

Another thing ive seen here is that the composition (even tho the main idea is really nice) is not really developing much...melodies are still the same and the song becomes a bit boring.

To me the part at 4:22 to like 5:12 works as a natural ending of this story, really love that little detail of the bomb ticking and the dissonant piano to symbolise explosion, very creative element and a nice touch of humanity after all that chaos. Sometimes it is better to make a shorter piece where every part has its meaning and place rather than repeat the same ideas all over again.

Overall the song has some really nice ideas which i think work well with the story.
I hope i wasnt too braggy and that you will find some valuable suggestions in this.

Keep it up and refine your craft.

Voytek-Music responds:

Thanks for this a lot! As I said, it's like my third dubstep song, so I'm not experienced. Also the growls on first drop used to be the bg. I tried to make this song once again and that's how I made a part 2 (the growls are much better there). Ill make the mix better, but I'm still learning how to do it well. Ill try to do something with it later.
You were close about the story, but in my concept it was a bit different:

The first part you guessed well, the first drop is when we get to the speed of light and travel to the destination. After that drop we realise how hard the mission will be, then at the build were getting to the bastion. The second drop is basically a battle. After the second drop we think we won, but there was a bomb and we didn't manage to defuse it. Were trying to rise again, but it's hard. Everything is burning and exploding. Then we finally rise and the battle starts again (that's the third drop). Then we destroy the bastion and win.

Ok. I tried some mastering. I hope I did it well. If you still have some issues with this, tell me, I want to make this song as good as possible, but my skill level doesnt let me lol

To go even further beyond

da hell is that waveform ayo. Also sounds dope good job XD

DaxCamdaxian responds:

Thanks bro 😎

Oh boy i love the bass sound in this, dope work.

Oh those flex guitars are bad :D even tho that might count only for those powerchords. clean guitar sounds nice.

Also a little tip if you will venture for some rock/metal stuff...you can always spice your riffs up with some palm mutes (tho im not sure if flex is able to do that), that will add cool rhythmical structure to it and it will get that real rock vibe.

But cool work. Good luck with jamuary :D also listened to your 5th song, really nice XD

NikoN1nja responds:

To be honest I'm so bad at finding a good distortion sound for guitar that FLEX's powerchords was the best option XD

Thanks for the tip and a review anyway :)

cool track...needs a little development here and there to make the song more enjoyable
and a more prominent transitions that will make the drops more powerful.

But i love those instruments in there a fun track indeed. Keep going with Jamuary :D good luck

That is some spicy progression at the end. Love it.

Quality stuff here, love it.

really well done track...when it hits 1:12 it feels like it doesnt stop and just gets more dense i absolutely love that...the bass is simple and lovely, drums are mysterious (maybe if they were less in front or a bit more "cloudy" it would make the feel stronger...but thats my perception), oh boy that guitar.

Deserved Frontpage.

I will have to listen to this once more sometime.

PixxlMan responds:

Thank you! Glad you like it :)

Not bounded by genre i'm exploring new ways to create music. I try to make interesting music that is fun to listen to.
[My music is dedicated to God.]

Age 23

Czech republic

Czech

Joined on 3/5/21

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